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Undersea Solitaire: Concept Art for Props, Architecture & UI Elements

A comprehensive collection of work created for the Undersea Solitaire (Plarium) project. My role was focused on bridging the gap between 2D vision and 3D production.
Prop Design: Developing prop sets based on both original ideas and collaborative concepts. I focused on creating 2D/3D concepts to streamline the modeling pipeline.
Architecture & Buildings: Transforming rough 2D sketches into well-defined 3D concepts. This provided the 3D team with a clear roadmap for final asset creation. I was also responsible for the redesign and modernization of in-game buildings.
UI & Bank Mockups: Crafting visual layouts for the in-game bank, special offers, and various additional UI elements.
This project highlights my ability to work within a strictly defined art style and provide technically sound concepts that optimize the production workflow.