Senior 3D Character Artist | 11+ Years of Experience (ex-Plarium)
I transform artistic vision into high-performance production pipelines. My expertise lies in the synergy of academic plastic anatomy, digital sculpting (Stylized & Realistic), and technical art automation.
What I do: Bridge the gap between 2D concepts and engine-ready 3D characters, ensuring strict compliance with both artistic morphology and complex technical constraints (mobile/console optimization).
Key Achievements:
- Pipeline Innovation: Engineered a proprietary 3D-to-2D Overpaint workflow, cutting asset production time by 50% while elevating visual quality.
- Scalable Leadership: Led character art departments, mentoring artists and establishing internal QA standards (7-point anatomical & technical checklist).
- Technical Mastery: ZBrush (Expert), Blender, Maya, Unreal Engine 5 (LookDev & Shading), Substance Painter, 3DCoat, Photoshop.
Endorsed by Producers & Managers for:
- Cost-Efficiency: "Engineered a pipeline reducing production time by 50% while increasing quality."
- Technical QA: "Reduced post-processing time by identifying and fixing common issues early in the pipeline."
- Mentorship: "Shared expertise through masterclasses and documentation that helped the entire team grow.
Awards & Features:
• 3DWorld Magazine (Issue 282, 2022) – Interview & Feature "The Vampire Fish"
• 3DTotal Excellence Award - Vampire Fish
• 3DTotal Excellence Award - Pet Parrot
• PetContest 2018 – 1st Place Winner "Pet Parrot"
Let’s build something efficient.
Contact: ruslanbiriukov.art@gmail.com
- Pipeline development and tools creation
- Writing documents for 2D and 3D art departments
- Conducting workshops
- 3D Character Creation (ZBrush, Blender)
- Character's emotions, poses
- Technical control of 3D models
- Quality control of painting
- Optimization of the process of preparing 3D models for repainting
- Development of a technical process and the creation of the necessary tools and documents with their step-by-step instructions.
- Review, feedback and communication with the art departments, in order to achieve the quality of the use of art.
Creating high-quality stylized characters for casual video games. Creating concept art. Props. Illustrations and Promo materials. Translating draft 2D concepts into clear 3D concepts for 3D team. Working with hand-paint and PBR pipelines.
Character design, concept art, environment.
Creating character design, 2d art and 2d animation.
Creating 2d art and 2d animation.