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Ruslan Biriukov
Ruslan Biriukov
Senior 3D Character Artist | Pipeline Architect | Ex-Plarium
Burgas, Bulgaria

Summary

Senior 3D Character Artist | 11+ Years of Experience (ex-Plarium)
I transform artistic vision into high-performance production pipelines. My expertise lies in the synergy of academic plastic anatomy, digital sculpting (Stylized & Realistic), and technical art automation.
What I do: Bridge the gap between 2D concepts and engine-ready 3D characters, ensuring strict compliance with both artistic morphology and complex technical constraints (mobile/console optimization).

Key Achievements:
- Pipeline Innovation: Engineered a proprietary 3D-to-2D Overpaint workflow, cutting asset production time by 50% while elevating visual quality.
- Scalable Leadership: Led character art departments, mentoring artists and establishing internal QA standards (7-point anatomical & technical checklist).
- Technical Mastery: ZBrush (Expert), Blender, Maya, Unreal Engine 5 (LookDev & Shading), Substance Painter, 3DCoat, Photoshop.

Endorsed by Producers & Managers for:
- Cost-Efficiency: "Engineered a pipeline reducing production time by 50% while increasing quality."
- Technical QA: "Reduced post-processing time by identifying and fixing common issues early in the pipeline."
- Mentorship: "Shared expertise through masterclasses and documentation that helped the entire team grow.

Awards & Features:
• 3DWorld Magazine (Issue 282, 2022) – Interview & Feature "The Vampire Fish"
• 3DTotal Excellence Award - Vampire Fish
• 3DTotal Excellence Award - Pet Parrot
• PetContest 2018 – 1st Place Winner "Pet Parrot"

Let’s build something efficient.
Contact: ruslanbiriukov.art@gmail.com

Skills

Art LeadPipeline OptimizationCharacter DesignDigital SculptingMentorshipQuality AssuranceCharacter ModelingTexturingConcept ArtGame ArtDrawingGame DesignCharacter poseFacial expressionsShadersRetopologystylizedLow-poly Modelingcasual gamesUV MappingHigh-poly ModelingRealisticUnreal Engine 5Stylized

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Blender
Blender
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Senior 3D Character Artist
Senior 3D Character Artist
3D Sculptor
3D Sculptor

Productions

    • Mobile Game
      Elf Islands
    • Year
      2024
    • Role
      Senior 3D Character Artist / Technical Art Lead
    • Company
      Plarium
    • Mobile Game
      Undersea Solitaire Tripeaks
    • Year
      2020
    • Role
      Character design, 3d sculpting, concept art, promo art
    • Company
      Plarium
    • Mobile Game
      Rio Match 3 Party
    • Year
      2017
    • Role
      Promo ART
    • Company
      Plarium
    • Mobile Game
      Fruit Land – match3 adventure
    • Year
      2014
    • Role
      2D artist
    • Company
      Indigo Development
    • Mobile Game
      PlaySlots
    • Year
      2012
    • Role
      2d artist flash animation
    • Company
      Indigo Development

Experience

  • Tech Art Lead / 3D Character Artist at Plarium
    Kyiv, UA
    November 2022 - Present

    - Pipeline development and tools creation

    - Writing documents for 2D and 3D art departments

    - Conducting workshops

    - 3D Character Creation (ZBrush, Blender)

    - Character's emotions, poses

    - Technical control of 3D models

    - Quality control of painting

    - Optimization of the process of preparing 3D models for repainting

    - Development of a technical process and the creation of the necessary tools and documents with their step-by-step instructions.

    - Review, feedback and communication with the art departments, in order to achieve the quality of the use of art.

  • Senior Character artist & Concept Art at Plarium
    Kyiv, UA
    September 2019 - November 2022

    Creating high-quality stylized characters for casual video games. Creating concept art. Props. Illustrations and Promo materials. Translating draft 2D concepts into clear 3D concepts for 3D team. Working with hand-paint and PBR pipelines.

  • Character design & concept art at Plarium
    Kyiv, UA
    December 2014 - November 2019

    Character design, concept art, environment.

  • 2D artist and flash animator at Indigo Development
    UA
    February 2012 - December 2014

    Creating character design, 2d art and 2d animation.

  • 2D artist and flash animator at Digital House
    UA
    October 2010 - February 2012

    Creating 2d art and 2d animation.