Character creation was my primary focus during the Undersea Solitaire (Plarium) project. This post showcases the extensive work I performed, categorized into two main streams:
Full Cycle (Original Concepts): Complete character development from scratch — starting with the initial concept art to high-poly sculpting, texturing, facial expressions, posing, and final rendering.
Collaboration (Based on Team Concepts): Delivering high-poly models, texturing, and rendering based on concept art provided by my talented colleagues: Yuri Bondar, Dmitry Reznichenko, and Igor.
Core Responsibilities: High-poly sculpting, Facial expressions, Posing, Texturing, and Rendering.
This project allowed me to dive deep into organic shapes and expressive character designs within a vibrant, stylized world.