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Elf Islands: BO

Continuing the character series for the Elf Islands project. In this piece, my primary goal was to translate a vibrant 2D concept into a 3D form while preserving the character's unique charisma.
My Role:
High-poly Sculpt: Full development of the high-poly model based on the original concept.
Expression Library: Creating a set of key emotions and facial expressions to define the character's distinct personality.
Posing: Setting the character in dynamic poses for both presentation and in-game requirements.
Credits:
Concept Art: Yuri Bondar.
High-poly Sculpt: Ruslan Biriukov.
Poses & Expressions: Ruslan Biriukov.